4.28.2009

Link to My (And Leah's) Social Network


FairAware.Ning.com
Fairness Awareness: The Social Network for Eco-Friendly and Sustainable Products and Ideas

4.13.2009

ASPECT assignment

I worked from ASPECT volume 10, Rural. I was initially attracted to the "Bird-Cams" video by Sam Easterson when we saw it in class, and while really enjoying several of the other movies on the dvd I thought of a generative topic that I think could be applied for many artistic as well as general education purposes. 

I thought of the use of perspective in the videos, how tiny cameras were placed on the birds. Some could fly and showed us what it would be like to view the world from soaring above, some were much smaller than us and showed the world as an oversized and alien landscape. The different uses of perspective is something that could help outside-of-the-box thinking in students and artists alike. I looked up several exercises on perspective in writing and art.

The first, an internet article on perspective in writing, did a good job of highlighting the different uses of point of view to illustrate a scene. The article discusses the different voices and types of a narrator and the timing in which the scene is portrayed. Also the article takes in to consideration the current state of emotion/disposition of the character or object from which the point of view is written.

The second website that I found provided an optical illusion approach to the idea of perspective, in order to teach the viewer to closely observe and not always trust the first impression of something. http://www.thirdside.org/3S_Perspective_Taking_Exercise.pdf

From an art teacher's perspective, it could start as simply as trying to enhance a student's ability to replicate a believable field, as taught in this lesson plan. http://www.teachartathome.com/AtmosphericPerspective.html.

Perspective can mean many things. It could be the point of view of a person or, imaginatively, inanimate object. It could be the point of view of the person viewing the art work, which may or may not be biased by their views on the world, as expressed by the optical illusions piece. It could be altered depending on time and space, or background and willingness to look beyond the viewer's inclinations towards seeing the world a certain way. It would be interesting to have students of any age keep a visual diary that illustrates their perspective on the world around them, or if that is too broad, a more specific topic. If new media were to be involved we could borrow Sam Easterson's idea of using cameras and have students film or record digitally their life, abstractly or by using a more narrative perspective.

3.30.2009

New Media art as a means for self exploration

Under the umbrella topic of new media, and specifically the internet, as a tool for self exploration and expression, I am very interested in the negative aspects of the internet on the developmental "self". I am not one of those people who necessarily thinks that the internet is dangerous and evil for everybody, but looking back on my own social-development I can see where even basic communication tools like instant messaging negatively affected me. Sitting behind a computer where we can't see the way things we say to each other affect the other person really desensitizes us. Things such as internet-stalking are really prevalent even among pre-teen age groups. The influence of peers on judgement, especially in these stages of self-exploration, can be an extremely negative thing if bad behavior is being validated. This can also stand true for us as adults, something many of us do not want to realize.

This study was very informative in these terms:
http://www.sociology.org/content/vol005.003/ia.html

With this in mind I think it would be interesting to get a discussion group among different age groups together, even if this was set up online. Self-esteem-building activities that encourage individuality and an acceptance of all types of interests and personal styles could be extremely beneficial. 

3.23.2009

My Midterm Project

I have a limited understanding of how to use technologies, but a great appreciation for the work that we have seen in this class. With this said, I wanted to reach people who use the internet like I do, for social networking and maybe as self medication for some insecurities involving our selves, our images, and our peers. So I created a forum online in reflection of some of the topics I have been thinking about in regards to New Media. I have explained the purpose of this forum and created a few topics to post under as well. I sent an invitation to a lot of friends on facebook and here is the link for the class: http://footinyourmouth.11.forumer.com.

The social experiment starts tonight and will be on-going.

3.22.2009

I took a mental vacation and made a pilgrimage to the Dali museum in St. Petersburg, FL.  So I'm sort of behind but feeling less in a slump and more motivated to catch up.

So ketchup packet one for this class means posting a link to my portfolio on the MassArt Ed department website. Bare in mind, I said I've been in a rut.

I will post my mid-term project, thoughts on New Media, tomorrow.

2.23.2009

The Yes Men

I've thought a lot about the Yes Men since last Tuesday when we went over them in class. I never even considered, well, practical jokes for lack of a better term, as an art form never mind a new media art. But a lot of what the Yes Men are doing really resonates me. I've been thinking a lot about how we can reach people as artists, and it doesn't get any better than making your point sarcastically and live on national television. I really like how they sort of used their wits to put the chemical company in a stalemate. They created an action that required for immediate reaction, and by doing so exposed the evils of a pretty important corporation.

I also really liked what Knep was doing with Labyrinths and microscopic worms, but I'm not sure if he wants that information to leak all over the internet yet since he just started working on it. Some artists are weird like that. I'm currently reading a book that has a lot to say about Labyrinths. 

2.12.2009

Brian Knep, soulful communicator.

I've been browsing different sources on the internet for articles and information on the artist who will be visiting us next Tuesday, Brian Knep.  He creates interactive pieces with video technology in which the viewer alters a preexisting image. This is not by any means unimpressive, but also not anything that I have not seen before.  He has a series of projections called the "Healing" project that really interests me. When someone interacts with the space the organic cellular shapes divide sharply as if they are being wounded and then once the interruption is over they slowly try to seal together again, but the impression is still apparent. The colors are bright and the cellular forms are almost reminiscent of a lava-lamp. The image is constantly changing. 

To me, what really makes his work special is the thought process behind what the interaction means. In one interview, Knep describes his idea of blending the mathematical logistics of machines with aspects of human nature such as the desire to come together. He calls this "soulful communication" which really struck me as worth noting. He is obviously very technology oriented, but he brings a great deal of human condition into New Media. I'm very interested to see what his presentation will be.

2.08.2009

Researching a New Media Artist, Part 1

I began my search at Rhizome.org. After much exploration of these different portfolios I came across the artist Barbara Agreste. I originally gravitated towards her because of the way she blends traditional media with new media in her 2D pieces, such as her collages of giclee, paper, ink, and acrylics in the "Chain," "Blue," and "Blood" projects. She uses what I feel to be a fresh technique to acheive a new quality of images that are unacheivable without the use of new media. Her films, which range between stop motion, computer tequniques, and 35mm animations. The most interesting of these films to me was "The Chequered Tunnel," because of the nod to surrealist imagery and disorienting movement. The longer version is well worth taking the time to watch. Her work is a seamless tie between traditional and new media, and to me this collaboration of work by human hands and by machine compliments the haunting imagery. A more in depth artist's resume can be found here.

Some other points of interest:
I scouted around on her links page to see what projects she has worked on with other artists. I saw that she has been a part of the Rawhead Dance Theatre, which is a really innovated dance group, and while their videos are usually just clips of a bigger piece, their ideas are very inspiring. She also did a piece for the group Disturb.the.Peace{Angry Women}. This website is a collaboration of a number of modern female artists making statements about their frustration as women of this world.

Her biography, listed on her website, Rhizome, and her collaborative projects states that she currently lives in London and exhibits and attends world-wide film festivals. It is also to be noted that she frequently visits Italy, where she is originally from.


2.02.2009

So in class last Tuesday we discussed the program Second Life, and watched an interview with the creator of this virtual world.  He had a lot to say about how this type of virtual reality is going to snowball and we won't be able to turn back once it has. I disagree on so many levels. Philip, don't flatter yourself. While the internet has certainly made world-wide communication a reality, there is just no substitute for reality and real life experiences. You can't hide behind an avatar in life just like you can't hide behind a World of Warcraft character or any other video game or hobby. It all seems very materialistic and narcissistic to me that people are actually spending money on virtual clothing and houses while there are people in the world who not only do not have computers, but do not have sufficient clothing or housing. No matter what Philip Rosedale says, I really hope this program does not change the world. I think everyone should stop trying to escape the problems of the real world, and start trying to fix them.

With that said, one potential benefit of Second Life as with any social network is the exchange of ideas internationally. It was very interesting to see that a company proposed a gulf-stream located, wind-powered device and built a model of it to be used and seen in Second Life. Rosedale also mentioned in the interview the use of symbols as universal communication, like how you could either say "chair" or there could be a virtual chair in front of you. This was an interesting concept but it is worthless unless it is pushed further in a way that could benefit the world beyond social interactions. In short, unless people really utilize Second Life in productive ways, it is really no different than wasting your time in a chat room or The Sims.